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Allied Winds is a Spell Edge which can substantially boost your teams Attack, Attack Rate, and Speed. In order to use the spell you must first level the main skill in the Spell Learning menu of the Ancient Relic and then buy charges of the spell in the Spell Edge menu of the Ancient Relic with Gold and each charge takes 15 minutes to build. You can improve many aspects of the spell in the Spell Learning menu at the cost of Mystic Crystals.

You may have 4 charges of Spell Edges available at any time consisting of any combination of the 3 spells and they are only able to be used in Battle Royale, Lords League, El Dorado and Guild Clash .

There are 5 aspects of the spell which can be upgraded in Spell Learning. The main one at the top is level capped based on the level of your Ancient Relic and in turn the level of the skill determines how high you can level each of the lower skills.

Allied Winds
Spell Learning Allied Winds

Allied WindsEdit

The Main Skill at the top of this window is titled Allied Winds and determines the amount of boost to Attack%, Attack Rate% and Speed your team receives from the Allied Winds spell.

Level ATK% Attack Rate% Speed% Mystic Crystals Cumulative Gold
1 4 8 40 100 100 40,000
2 5 10 41 200 300 44,000
3 6 12 42 400 700 48,000
4 8 14 43 600 1300 52,000
5 9 17 44 1050 2350 56,000
6 10 19 45 2050 4400 60,000
7 11 21 46 3010 7410 64,000
8 13 23 47 3800 11210 68,000
9 14 25 48 4400 15610 72,000
10 15 27 49 4854 20464 76,000
11 16 29 50 5393 25857 80,000
12 18 32 51 5934 31791 84,000
13 19 34 52 6474 38265 88,000
14 20 36 53 7014 45279 92,000
15 21 38 54 7554 52833 96,000
16 23 40 55 8093 60926 100,000
17 24 42 56 8634 69560 104,000
18 25 44 57 9174 78734 108,000
19 26 46 58 9714 88448 112,000
20 28 49 59 10254 98702 116,000
21 29 51 60 10794 109496 120,000
22 30 53 61 11334 120830 124,000
23 31 55 62 11874 132704 128,000
24 33 57 63 12414 145118 132,000
25 34 59 64 12954 158072 136,000
26 35 61 65 13600 171672 140,000
27 36 64 66 15000 186672 144,000
28 38 66 67 17000 203672 148,000
29 39 68 68 19300 222972 152,000
30 40 70 70 22000 244972 156,000

DiameterEdit

The four lower skills each improve a different aspect of the spell and they all have different Mystic Crystal costs and their own level caps.

The first lower skill determines how large the diameter of the spell is. All castable spells have an initial diameter of 4 tiles.

Level Diameter Mystic Crystals Cumulative Cost Allied Winds lv
1 5 1,200 1,200 1
2 6 2,400 3,600 1
3 7 4,800 8,400 1
4 8 9,600 18,000 6
5 9 16,800 34,800 11
6 10 25,200 60,000 11
7 11 36,000 96,000 21

Build Cost SavingsEdit

As mentioned above, the base price of each charge of the spell is determined by the level of the Allied Winds skill, but can be reduced by leveling up the Build Cost Savings skill.

Level Build Cost Savings % Mystic Crystals Cumulative Cost Allied Winds lv
1 2 200 200 1
2 4 356 556 1
3 6 716 1,272 1
4 8 1,076 2,348 1
5 10 1,436 3,784 1
6 12 1,796 5,580 6
7 14 2,156 7,736 6
8 16 2,516 10,252 6
9 18 2,876 13,128 6
10 20 3,236 16,364 6
11 22 3,595 19,959 11
12 24 3,956 23,915 11
13 26 4,316 28,231 11
14 28 4,676 32,907 11
15 30 5,036 37,943 11
16 32 5,395 43,338 16
17 34 5,756 49,094 16
18 36 6,116 55,210 16
19 38 6,476 61,686 16
20 40 6,836 68,522 16
21 42 7,196 75,718 21
22 44 7,556 83,274 21
23 46 7,916 91,190 21
24 48 8,276 99,466 21
25 50 8,636 108,102 21
26 53 8,996 117,098 26
27 56 9,356 126,454 26
28 59 9,716 136,170 26
29 62 10,075 146,245 26
30 65 10,436 156,681 26

Increase TargetsEdit

The wording of this skill is deceptive to make you think every unit in the bubble receives the buff but actually the total number of units buffed is entirely dependent on how much you have leveled this skill. Heroes take priority over and the spell starts with 9 targets.

Level # of Targets Mystic Crystals Cumulative Cost Allied Winds lv
1 10 1,135 1,135 1
2 11 1,981 3,116 1
3 12 2,827 5,943 1
4 13 3,673 9,616 1
5 14 4,519 14,135 6
6 15 5,365 19,500 6
7 16 6,211 25,711 6
8 17 7,057 32,768 11
9 18 7,903 40,671 11
10 19 8,749 49,420 21
11 20 9,595 59,015 21
12 21 10,441 69,456 26
13 22 11,287 80,743 26

Increase DurationEdit

The spell starts with a duration of 4 seconds which can be increased by leveling up this skill.

Level Duration Mystic Crystals Cumulative Cost Allied Winds lv
1 4.5 1,200 1,200 1
2 5 2,400 3,600 1
3 5.5 4,800 8,400 1
4 6 9,600 18,000 1
5 6.5 16,800 34,800 6
6 7 25,200 60,000 11
7 7.5 36,000 96,000 21
8 8 39,000 135,000 26
9 8.5 42,000 177,000 26

Mystic Crystal SummaryEdit

Here you can find the total amount of Mystic Crystals spent to max each skill as well as the cost to max the entire skill.

Skill Total Mystic Crystal Cost
Allied Winds 244,972
Increase Area 96,000
Build Cost Savings 156,681
increase Targets 80,743
Increase Duration 177,000
Total 755,396

NotesEdit

  • The Main Skill boosting Attack, Attack Rate, and speed is very strong but all of the other upgrades are arguable as to their benefit.
  • Increasing the Area of the skill can help ensure that you are able to get the buff on all your heroes, but given the limited number of targets it does little more than that.
  • Build Cost Savings can have a very substantial impact on the amount of Gold spent on these spells, however Gold is not really a limited resource in the game and has very little value to most players.
  • Increasing the number of targets will only have a benefit if you have that many targets in the area, but also increasing the skill will only ever add mercenaries to the buffed units.
  • Increasing the duration is very beneficial with the only potential downside being that your heroes may move out the the area of effect before it expires.