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Enchantress is a very powerful hero with great stat growth and a unique skillset. She is the only hero besides Renee Ven who is able to revive allies, but with far more utility. Because not only is she able to revive herself, she is able to revive more frequently because her skill has a much shorter cooldown.

Enchantress is able to attain Enlightenment. Doing so improves nearly every aspect about her, complete information can be found on Enchantress Enlightenment.

AppearanceEdit

Enchantress is a witch who flies atop a broom on which she sits. She attacks by shooting balls of light out of the front of her broom.

Hero SkillEdit

Enchantress is classified as a healing hero however she is not a healer in the traditional respect as her main skill provides no healing, but the damage reduction and atk boost provided by the skill can provide great support to the team and her divine skill provides a bit of aoe healing and a powerful shield.

Active SkillEdit

Active Skill: Shelter
Skill Shelter Level 1
Grants Shelter to the allied Hero with the lowest HP for 24s, and increases ATK of all allied Heroes by W% for Xs and grants them a shield that absorbs up to N DMG for 12s. If a Hero is killed while Sheltered, it will revive after 5s with Z% HP and Y% increased DMG RED for Ms.
Cost 4 Rage.
Has a 24 seconds cooldown.

Shelter Rage cost becomes cheaper when the skill is upgraded.

* Levels 26 - 30 Require Enlightenement.

Aid SkillEdit

Aid Skill: Illuminate
Aid Illuminate Level 1
Dispels all negative statuses once and restores X HP when Hero's HP falls below Y. Trigger once per HP threshold.

Hero EvolveEdit

Enchantress can further enhance his potency by evolving new skills and abilities.

Evolve Level Skill Name Skill Level Requirements Cost
Skill Description
Aries Finesse Tenacity 1

Hero Level: 50
Player Level: 30
Hero Skill Level: 5
Merc Level: 10

500 Rings
10,000 Souls
200 Mutagen

Increases 5,000 + 15% HP.
Taurus Finesse Strength 1 Hero Level: 70

Player Level: 35
Hero Skill Level: 7
Merc Level: 14

500 Rings
30,000 Souls
300 Mutagen

Increases 300 + 15% ATK.
Gemini Fortitude Salvation 1 Hero Level: 80

Player Level: 40
Hero Skill Level: 8
Merc Level: 16

800 Rings
500 Mutagen
300 Shards

Dispels all negative statuses when the HP of nearby allies drops below 30%. Also summons a shield that absorbs 30,000 damage and reduces incoming damage taken by 25% for 10s. Can only be triggered once for each Hero.
Cancer Finesse Blessing 1 Hero Level: 90

Player Level: 45
Hero Skill Level: 9
Merc Level: 18

1,000 Rings
50,000 Souls
800 Mutagen
500 Shards

Increases DMG Reduction by 30% while defending and stationed in the Heroes Hall.
Leo Divine Faerie's Ward 1 Player Level: 50

Hero Skill Level: 10
Glory: 1
Merc Level: 20

1,500 Rings
50,000 Souls
1,200 Mutagen
700 Shards

Restores 50,000 HP to all allied units and dispels all Statuses from allied Heroes within range. Also increases DMG RED of allied Heroes by 60% for 4s and grants them Immunity to Stun and Silence effects for 8s.
Virgo Finesse Tenacity 2 Hero Level: 125

Player Level: 60
Hero Skill Level: 11
Merc Level: 22

80,000 Souls
1,500 Mutagen
800 Shards

Increases 20,000 + 45% HP.
Libra Finesse Strength 2 Hero Level: 140

Player Level: 70
Hero Skill Level: 12
Merc Level: 25

2,000 Rings
1,500 Mutagen
1,000 Shards

Increases 1,000 + 35% ATK.
Scorpio Fortitude Salvation 2 Player Level: 80

Hero Skill Level: 13
Glory: 3
Merc Level: 28

80,000 Souls
2,000 Mutagen
1,200 Shards

Dispels all negative statuses when the HP of nearby allies drops below 30%. Also summons a shield that absorbs 60,000 damage and reduces incoming damage taken by 30% for 15s. Can only be triggered once for each Hero.
Sagittarius Finesse Blessing 2 Player Level: 90

Hero Skill Level: 14
Glory: 5
Merc Level: 31

2,500 Rings
2,500 Mutagen
1,200 Shards

Increases DMG Reduction by 70% while defending and stationed in Heroes Hall.
Capricorn Divine Faerie's Ward 2 Hero Level: 160

Player Level: 100
Hero Skill Level: 16
Merc Level: 34

3,000 Rings
100,000 Souls
3,000 Mutagen
1,800 Shards

Restores 100,000 HP to all allied units and dispels all Statuses from allied Heroes within range. Also increases DMG RED of allied Heroes by 70% for 6s and grants them Immunity to Stun and Silence effects for 10s.
Aquarius Fortitude Salvation 3 Hero Level: 165

Player Level: 110
Hero Skill Level: 18
Merc Level: 37

4,000 Rings
150,000 Souls
4,000 Mutagen
2,000 Shards

Dispels all negative statuses when the HP of nearby allies drops below 30%. Also summons a shield that absorbs 100,000 damage and reduces incoming damage taken by 35% for 20s. Can only be triggered once for each Hero.
Pisces Divine Faerie's Ward 3 Hero Level: 175

Player Level: 120
Hero Skill Level: 20
Merc Level: 40

5,000 Rings
200,000 Souls
5,000 Mutagen
2,500 Shards

Restores 200,000 HP to all allied units and dispels all Statuses from allied Heroes within range. Also increases DMG RED of allied Heroes by 80% for 10s and grants them Immunity to Stun and Silence effects for 15s.

Hero StatsEdit

Level HP ATK
1 5920 470
10 6745 535
20 8050 645
30 9780 790
40 11890 965
50 14305 1165
60 16970 1390
70 19805 1625
80 22745 1870
90 25705 2115
100 28600 2360
110 31345 2585
120 33845 2795
130 35395 2925
140 26940 3055
150 38490 3180
160 40050 3310
170 42120 3530
180 44200 3785
190 46920 4100
200 51005 4570

Glory Point StatsEdit

Being an epic hero, Enchantress can have up to 12 Glory Point levels. Each Glory Point level will add a bonus to Enchantress's HP and ATK.

Level HP Bonus ATK Bonus
1 2,000 160
2 3,000 220
3 4,000 280
4 5,000 340
5 7,000 400
6 9,000 500
7 11,000 600
8 12,000 700
9 13,000 750
10 14,000 800
11 15,000 850
12 16,000 900

NotesEdit

  • Enchantress's divine skill has a ton of utility and is especially useful against an enemy Great Sage not only healing the aoe damage he inflicts but preventing the aoe stun and 2 target silence which makes him so incredibly powerful. Of course this only works if used before Great Sage uses his skill unless she can somehow avoid being hit which is impossible at higher levels where his skill hits 5 heroes and silences 2.
  • Her skill can be tricky to use as it applies to the hero with the lowest hp. For instance your tank may have 300k hp along glass cannons with 100k meaning that the tank may be near half hp and the skill would still not hit him. So it is important to pay close attention to relative hp rather than simply looking at the hp bars if you are trying to target the skill onto a specific hero.
  • Her divine skill rarely seems to activate very quickly, while this is common with a lot of divine skills it is especially crucial with her skill as timing can be so important. For this reason it is important to always be ready to use her divine and sometimes use it preemptively.
  • As a flying unit she often takes a much different path than the rest of the team and draws agro more often. This is common with all flying units, but at least she has a way to protect/revive herself when this happens. She also has high hp so she can take a thumping. Flying also protects her from ground only abilities such as Landslide's Fortitude Change and Divine Stomp and of course melee heroes cannot attack her, but this can be to your detriment in base raids as the heroes will be forced to retreat to their Heroes Hall where they can recover significant hp and often pull Enchantress over the surrounding defenses.