FANDOM


Holy Hammer
Holy Hammer

The Holy Hammer is a piece of Equipment which is primarily designed for Heroes who command Executioner Mercenaries. Extensive information about where to obtain Equipment and it's general functions can be found on the Equipment page. This page contains detailed level information about the Holy Hammer through all of it's 200 levels.

Special EffectEdit

The special effect of the Holy Hammer increases the damage your Hero deals against bleeding and stunned targets. Additionally it provides a buff which increases Hit Rate and Crit Rate each time the Hero is taunted or loses more than a certain % of their current HP from a single attack. The buff can stack 5 times an is visible by the number displayed over your Heroes head. The Holy Hammer also increases the Attack Rate and Speed of Executioners commanded by the Hero.

Evolution Effect (Info in BOLD is upgraded with each level)
Green A Hero equipped with this deals 15% more DMG to Bleeding and Stunned targets. If the Hero is Taunted or loses more than 25% of their current HP from a single attack, they will gain +5% Hit Rate and +3% CRIT Rate. This effect can stack up to 5 times and can't be dispelled. Also grants +5% ATK Rate and +15% SPD to Executioners deployed by this Hero.
Green +1 A Hero equipped with this deals 18% more DMG to Bleeding and Stunned targets. If the Hero is Taunted or loses more than 25% of their current HP from a single attack, they will gain +5.20% Hit Rate and +3.20% CRIT Rate. This effect can stack up to 5 times and can't be dispelled. Also grants +6.20% ATK Rate and +20% SPD to Executioners deployed by this Hero.
Green +2 A Hero equipped with this deals 21% more DMG to Bleeding and Stunned targets. If the Hero is Taunted or loses more than 25% of their current HP from a single attack, they will gain +5.40% Hit Rate and +3.40% CRIT Rate. This effect can stack up to 5 times and can't be dispelled. Also grants +7.40% ATK Rate and +25% SPD to Executioners deployed by this Hero.
Green +3 A Hero equipped with this deals 24% more DMG to Bleeding and Stunned targets. If the Hero is Taunted or loses more than 25% of their current HP from a single attack, they will gain +5.60% Hit Rate and +3.60% CRIT Rate. This effect can stack up to 5 times and can't be dispelled. Also grants +8.60% ATK Rate and +30% SPD to Executioners deployed by this Hero.
Blue A Hero equipped with this deals 30% more DMG to Bleeding and Stunned targets. If the Hero is Taunted or loses more than 20% of their current HP from a single attack, they will gain +6% Hit Rate and +4% CRIT Rate. This effect can stack up to 5 times and can't be dispelled. Also grants +10% ATK Rate and +37% SPD to Executioners deployed by this Hero.
Blue +1 A Hero equipped with this deals 33% more DMG to Bleeding and Stunned targets. If the Hero is Taunted or loses more than 20% of their current HP from a single attack, they will gain +6.20% Hit Rate and +4.20% CRIT Rate. This effect can stack up to 5 times and can't be dispelled. Also grants +11.20% ATK Rate and +42% SPD to Executioners deployed by this Hero.
Blue +2 A Hero equipped with this deals 36% more DMG to Bleeding and Stunned targets. If the Hero is Taunted or loses more than 20% of their current HP from a single attack, they will gain +6.40% Hit Rate and +4.40% CRIT Rate. This effect can stack up to 5 times and can't be dispelled. Also grants +12.40% ATK Rate and +47% SPD to Executioners deployed by this Hero.
Blue +3 A Hero equipped with this deals 39% more DMG to Bleeding and Stunned targets. If the Hero is Taunted or loses more than 20% of their current HP from a single attack, they will gain +6.60% Hit Rate and +4.60% CRIT Rate. This effect can stack up to 5 times and can't be dispelled. Also grants +13.60% ATK Rate and +52% SPD to Executioners deployed by this Hero.
Purple A Hero equipped with this deals 45% more DMG to Bleeding and Stunned targets. If the Hero is Taunted or loses more than 15% of their current HP from a single attack, they will gain +7% Hit Rate and +5% CRIT Rate. This effect can stack up to 5 times and can't be dispelled. Also grants +15% ATK Rate and +58% SPD to Executioners deployed by this Hero.
Purple +1 A Hero equipped with this deals 49% more DMG to Bleeding and Stunned targets. If the Hero is Taunted or loses more than 15% of their current HP from a single attack, they will gain +7.30% Hit Rate and +5.30% CRIT Rate. This effect can stack up to 5 times and can't be dispelled. Also grants +16.20% ATK Rate and +63% SPD to Executioners deployed by this Hero.
Purple +2 A Hero equipped with this deals 53% more DMG to Bleeding and Stunned targets. If the Hero is Taunted or loses more than 15% of their current HP from a single attack, they will gain +7.60% Hit Rate and +5.60% CRIT Rate. This effect can stack up to 5 times and can't be dispelled. Also grants +17.40% ATK Rate and +68% SPD to Executioners deployed by this Hero.
Purple +3 A Hero equipped with this deals 57% more DMG to Bleeding and Stunned targets. If the Hero is Taunted or loses more than 15% of their current HP from a single attack, they will gain +7.90% Hit Rate and +5.90% CRIT Rate. This effect can stack up to 5 times and can't be dispelled. Also grants +18.60% ATK Rate and +73% SPD to Executioners deployed by this Hero.
Gold A Hero equipped with this deals 62% more DMG to Bleeding and Stunned targets. If the Hero is Taunted or loses more than 10% of their current HP from a single attack, they will gain +8.50% Hit Rate and +6.50% CRIT Rate. This effect can stack up to 5 times and can't be dispelled. Also grants +20% ATK Rate and +80% SPD to Executioners deployed by this Hero.
Gold +1 A Hero equipped with this deals 66% more DMG to Bleeding and Stunned targets. If the Hero is Taunted or loses more than 10% of their current HP from a single attack, they will gain +9% Hit Rate and +7% CRIT Rate. This effect can stack up to 5 times and can't be dispelled. Also grants +21.50% ATK Rate and +85% SPD to Executioners deployed by this Hero.
Gold +2 A Hero equipped with this deals 70% more DMG to Bleeding and Stunned targets. If the Hero is Taunted or loses more than 10% of their current HP from a single attack, they will gain +9.50% Hit Rate and +7.50% CRIT Rate. This effect can stack up to 5 times and can't be dispelled. Also grants +23% ATK Rate and +90% SPD to Executioners deployed by this Hero.
Gold +3 A Hero equipped with this deals 75% more DMG to Bleeding and Stunned targets. If the Hero is Taunted or loses more than 10% of their current HP from a single attack, they will gain +10% Hit Rate and +8% CRIT Rate. This effect can stack up to 5 times and can't be dispelled. Also grants +25% ATK Rate and +100% SPD to Executioners deployed by this Hero.

Holy Hammer Parts and StatsEdit

Each of the stats below are boosted by the Holy Hammer. Each individual stat with the exception of Damage is improved by adding Parts and all stats are increased by a small amount when the weapon is evolved. The last column shows Damage and in brackets the number of Holy Hammer Shards required to evolve to that level. The last row shows the stats of the Holy Hammer when it is level 200 with all of it's parts.

Evolution HP1 Merc Base HP Hit Rate Crit Resist Crit DMG Merc Base HP (Shards Req for Evo)
Green Parts
Ore
Cast Iron
Bronze Ingot
Crystal Orb
Boiled Blood
Holy Hammer Shards
Part Names Ore Cast Iron Bronze Ingot Crystal Orb Boiled Blood Shards
Green 2,000 3% 1% 1% 1% 1% (0)
Green +1 3,500 5% 2.2% 1.6% 2.2% 1% (0)
Green +2 5,000 7% 3.4% 2.3% 3.4% 2% (10)
Green +3 7,000 9% 4.7% 3% 4.7% 3% (20)
Blue Parts
Magnet
Welded Iron
Silver Ingot
Lucky Orb
Spirit of Tide
Holy Hammer Shards
Part Names Magnet Welded Iron Silver Ingot Lucky Orb Spirit of Tide Shards
Blue 9,000 11% 6.1% 3.8% 6.1% 4% (30)
Blue +1 11,500 14% 7.6% 4.6% 7.6% 5% (40)
Blue +2 14,000 17% 9.2% 5.5% 9.2% 6% (50)
Blue +3 16,000 21% 11% 6.5% 11% 7% (60)
Purple Parts
Spar
Felsteel
Adamantite Ingot
Faith Orb
Trapped Shadow
Holy Hammer Shards
Part Names Spar Felsteel Adamantite Ingot Faith Orb Trapped Shadow Shards
Purple 19,000 25% 12.9% 7.6% 12.9% 8% (90)
Purple +1 24,000 29% 14.9% 8.7% 14.9% 9% (120)
Purple +2 30,000 34% 17.1% 9.9% 17.1% 10% (130)
Purple +3 37,000 40% 19.5% 11.2% 19.5% 12% (150)
Gold Parts
Diamond
Fabled Iron
Gold Ingot
Sacred Orb
Molten Heart
Holy Hammer Shards
Part Names Diamond Fabled Iron Gold Ingot Sacred Orb Molten Heart Shards
Gold 46,000 46% 22% 12.6% 22% 14% (200)
Gold +1 56,000 53% 24.7% 14.1% 24.7% 16% (200)
Gold +2 66,000 61% 27.6% 15.8% 27.6% 18% (200)
Gold +3 80,000 70% 30.7% 17.6% 30.7% 20% (200)
Max 91,744 80% 34% 20% 34% 20%
  1. Approximate Values

Parts and Shards Needed for Each ColorEdit

GreenEdit

  • Ore- 110
  • Cast Iron - 110
  • Bronze Ingot - 110
  • Crystal Orb - 110
  • Boiled Blood - 220
  • Holy Hammer Shards - 60

BlueEdit

  • Magnet - 420
  • Welded Iron - 420
  • Silver Ingot - 420
  • Lucky Orb - 420
  • Spirit of Tide - 840
  • Holy Hammer Shards - 240

PurpleEdit

  • Spar - 1100
  • Felsteel - 1100
  • Adamantite Ingot - 1100
  • Faith Orb - 1100
  • Trapped Shadow - 2200
  • Holy Hammer Shards - 600

GoldEdit

  • Diamond - 1390
  • Fabled Iron - 1390
  • Gold Ingot - 1390
  • Sacred Orb - 1390
  • Molten Heart - 2780
  • Holy Hammer Shards - 600
  • Holy Hammer Shards (Total) - 1500

NotesEdit

  • The Holy Hammer came out at about the same time Great Sage was introduced to the game and it is tailor made for him.